Musty Creative's Jesus Noland talks to LoopBreak about learning how to make games, creating Fat Roll, and his advice to aspiring developers.
Run Alob Run's Aaliya Mondesir discusses her experience as a black woman in game development.
Stray Gods composer, Austin Wintory, talks about creating the game's branching, choice-based music and what production looked like.
Aerial_Knight himself discusses his journey as a black game dev.
One Blaze Studios' talks about his team's work on bringing its vision to life, the future of Patrollin W.T.H, and more.
Author and professor André Brock discusses colorblind fantasies in games, digital blackface, and black joy in a new interview.






